local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1
main_id = 40056
L0_1 = {}
L1_1 = 4005601
L2_1 = 4005602
L3_1 = 4005603
L4_1 = 4005604
L5_1 = 4005605
L6_1 = 4005612
L7_1 = 4005613
L8_1 = 4005614
L9_1 = 4005615
L10_1 = 4005616
L11_1 = 4005617
L12_1 = 4005618
L13_1 = 4005606
L14_1 = 4005607
L15_1 = 4005608
L16_1 = 4005619
L17_1 = 4005620
L18_1 = 4005609
L19_1 = 4005621
L20_1 = 4005610
L21_1 = 4005622
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
L0_1[21] = L21_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "133209070"
L5_1 = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "101728"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "0"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_SET_IS_GAME_TIME_LOCKED = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "1066"
L5_1 = "201066001,1"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4005601"] = L1_1
L1_1 = {}
L0_1["4005602"] = L1_1
L1_1 = {}
L0_1["4005604"] = L1_1
L1_1 = {}
L0_1["4005605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005606_N1018"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005606"] = L1_1
L1_1 = {}
L0_1["4005607"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30139
L3_1.alias = "Npc30139"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005607_N30139"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1038
L4_1.alias = "Npc1038"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005607_N1038"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30141
L5_1.alias = "Npc30141"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005607_N30141"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30142
L6_1.alias = "Npc30142"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005607_N30142"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3029
L7_1.alias = "Npc3029"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4005607_N3029"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005608"] = L1_1
L1_1 = {}
L0_1["4005613"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005606_N1018"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30156
L4_1.alias = "Npc30156"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005613_N30156"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 3
L5_1 = {}
L5_1.id = 30157
L5_1.alias = "Npc30157"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005613_N30157"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4005618"] = L1_1
L1_1 = {}
L0_1["4005619"] = L1_1
L1_1 = {}
L0_1["4005621"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4005601"] = L1_1
L1_1 = {}
L0_1["4005602"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005602_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1627
L4_1.alias = "Npc1627"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q4005501_N3205"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30154
L5_1.alias = "Npc30154"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005501_N3206"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30155
L6_1.alias = "Npc30155"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005501_N3207"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005603"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005604_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1627
L5_1.alias = "Npc1627"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q4005604_N1627"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30154
L6_1.alias = "Npc30154"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005604_N30154"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30155
L7_1.alias = "Npc30155"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4005604_N30155"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4005604"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005604_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005605"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005606_N10045"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1001
L4_1.alias = "Wendy"
L4_1.script = "Actor/Quest/Q301/Wendy301"
L4_1.pos = "Q4005605_guide"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005606"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005606_N10045"
L3_1.scene_id = 1066
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005606_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30139
L5_1.alias = "Npc30139"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005607_N30139"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1038
L6_1.alias = "Npc1038"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005607_N1038"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 30141
L7_1.alias = "Npc30141"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q4005607_N30141"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 30142
L8_1.alias = "Npc30142"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q4005607_N30142"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 1001
L9_1.alias = "Wendy"
L9_1.script = "Actor/Quest/Q301/Wendy301"
L9_1.pos = "Q4005605_guide"
L9_1.scene_id = 1066
L9_1.room_id = 1
L9_1.data_index = 7
L10_1 = {}
L10_1.id = 3029
L10_1.alias = "Npc3029"
L10_1.script = "Actor/Npc/NpcFSMBehaviour"
L10_1.pos = "Q4005607_N3029"
L10_1.scene_id = 3
L10_1.room_id = 0
L10_1.data_index = 8
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L1_1.npcs = L2_1
L0_1["4005607"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005608_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005608_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1001
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.pos = "Q4005608_N1001"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4005608"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005619_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005620_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005609"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1005
L3_1.alias = "Paimon"
L3_1.script = "Actor/Quest/Q352/Paimon"
L3_1.pos = "Q4005611_N1005"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 30140
L4_1.alias = "Npc30140"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005611_N30140"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30186
L5_1.alias = "Npc30186"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005610_N30186"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4005610"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005708_N1032"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4005612"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005606_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30156
L5_1.alias = "Npc30156"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005613_N30156"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30157
L6_1.alias = "Npc30157"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005613_N30157"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005613"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005606_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30156
L5_1.alias = "Npc30156"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005613_N30156"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30157
L6_1.alias = "Npc30157"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005613_N30157"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005614"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005606_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30156
L5_1.alias = "Npc30156"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005613_N30156"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30157
L6_1.alias = "Npc30157"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005613_N30157"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005615"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005606_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30156
L5_1.alias = "Npc30156"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005613_N30156"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30157
L6_1.alias = "Npc30157"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005613_N30157"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005616"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005606_N1018"
L4_1.scene_id = 1066
L4_1.room_id = 1
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30156
L5_1.alias = "Npc30156"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005613_N30156"
L5_1.scene_id = 1066
L5_1.room_id = 1
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 30157
L6_1.alias = "Npc30157"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4005613_N30157"
L6_1.scene_id = 1066
L6_1.room_id = 1
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005617"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005604_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4005618"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005619_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005620_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30139
L5_1.alias = "Npc30139"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005607_N30139"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3000
L6_1.alias = "Npc3000"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q4005608_N3000"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3190
L7_1.alias = "Npc3190"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q4005619_N3190"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 1001
L8_1.alias = "Wendy"
L8_1.script = "Actor/Quest/Q301/Wendy301"
L8_1.pos = "Q4005608_N1001"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["4005619"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10045
L3_1.alias = "Npc10045"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4005619_N10045"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4005620_N1018"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 30139
L5_1.alias = "Npc30139"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4005608_N30139"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1001
L6_1.alias = "Wendy"
L6_1.script = "Actor/Quest/Q301/Wendy301"
L6_1.pos = "Q4005620_N1001"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4005620"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 4005621
L3_1.scene_id = 3
L3_1.pos = "Q4005610_guide"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["4005621"] = L1_1
L1_1 = {}
L0_1["4005622"] = L1_1
quest_data = L0_1
